FANTASY POINTS SYSTEM

Here’s how your team earns points

winner

The captain of a team will get
2x points for its performance
on ground in real match.

winner

The vice-captain of a team will get
1.5x points for its performance
on ground in real match.

Kabaddi Points

  • Captain 2x
  • Vice-Captain 1.5x
  • Being part of the Starting 7+5
  • Substitute Appearance +3
  • Successfully raid touch point +5
  • Raid Bonus +2.5
  • Unsuccessfull Raid -2
  • Successfully tackle point +5
  • Supper tackle +6
  • Pushing all out (starting 7) +3
  • All out(starting 7) -2
  • Green Card -2
  • Yellow Card -5
  • Red Card -8
  • Hi-5 +5
  • Hi-7 +7
  • Hi-10 +10
  • Super-10 +5
  • Super-15 +7
  • Super-20 +10

THINGS TO BE REMEMBER-

  • The player you opt to be your team’s Captain will receive double(2x) points
  • The Vice-Captain will get 1.5 times points for his performance
  • Starting points are awarded to any player on the basis of declaration of his/her inclusion in the team. However, in case the player is unable to play in the match after being included in team, he/she won’t score any points. Points shall be applicable (including starting points) to that player who plays as a replacement of such player to whom starting points were initially assigned.
  • Points for substitutes will be assigned only for the first time he comes on ground to play.
  • Points for super tackle will be added as bonus to the points of a successful tackle(5 pts for successful tackle + 6 pts for super tackle).
  • Fantasy Points for the PKL will be awarded based on the information and stats provided by the official PKL site. THE OFFICIAL PKL SCOREBOARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY PKL.
  • Points for raid touch will be given to the raider for every opponent the gets out or puts out.
  • Points for pushing all out will only be considered for players who are part of the starting 7.
  • Points for getting all out will only be considered for players who are part of the starting 7.
  • If a player receives any card, he will continue to get negative (for Getting All Out) and positive (for Pushing All Out) points.
  • Points deducted for red card include deduction for yellow card and green card. Similarly, points deducted for yellow card include deductions for green card.
  • If a Green/Yellow/Red card is awarded to a team / support staff, it will not have any impact on the players’ individual points.
  • Points will be awarded for any event during extra time.
  • No points will be awarded for any event during Golden Raids.
  • Data is collected from reliable sources and once all the points have been awarded and winners have been declared, no further changes will be made. Points awarded live in-game are subject to change as long as the status is waiting for review.
  • In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer shall not be reflected in the roster of players until next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which attributable to such player during the course of such contest.
winner

The captain of a team will get
2x points for its performance
on ground in real match.

winner

The vice-captain of a team will get
1.5x points for its performance
on ground in real match.

Base Points

  • Captain 2x
  • Vice-Captain 1.5x
  • Being a part of the playing XI +4

Batting Points

  • Every run +1
  • Every boundry bonus +1
  • Every six bonus +2
  • 30 runs scored by a batsman in a single innings +8
  • Half-century(50 runs) bonus +20
  • Century(100 runs) bonus +30
  • Dismissal for a duck(Except bowler) -3

Bowling Points

  • Every wicket taken(excluding run out) +26
  • 2 Wickets bonus +8
  • 3 Wickets bonus +16
  • More than 3 wickets 5x wkts
  • Hat-trick +10
  • Maiden Over +10

Fielding Points

  • Catch +8
  • Stumping +10
  • Run-out (Direct) +12
  • Run-out +9 (Thrower) / +5 (Catcher)

Economy Points- Minimum 1 overs bowled

  • Below 6 runs per over +6
  • Between 6 - 6.99 runs per over +4
  • Between 7 - 8 runs per over +2
  • Between 11 - 12 runs per over -2
  • Between 12.01 - 13 runs per over -4
  • Above 13 runs per over -6

Strike Points(Except bowlers)- Minimum 5 balls played

  • Between 90 - 100 runs per 100 balls -3
  • Between 80 - 89.99 runs per 100 balls -6
  • Below 80 runs per 100 balls -10
  • Between 130 - 159.99 runs per 100 balls +3
  • Between 160 - 199.99 runs per 100 balls +6
  • Above 200 runs per 100 balls +10

Base Points

  • Captain 2x
  • Vice-Captain 1.5x
  • Being a part of the playing XI +4

Batting Points

  • Every run +1
  • Every boundry bonus +1
  • Every six bonus +2
  • Half-century(50 runs) bonus +8
  • Century(100 runs) bonus +20
  • 150 runs scored by a batsman in a single innings +30
  • 200 runs scored by a batsman in a single innings +40
  • Dismissal for a duck(Except bowler) -3

Bowling Points

  • Every wicket taken(excluding run out) +26
  • 4 Wickets bonus +8
  • 5 Wickets bonus +16
  • More than 5 wickets 3x wkts
  • Hat-trick +10
  • Maiden Over +8

Fielding Points

  • Catch +8
  • Stumping +10
  • Run-out (Direct) +12
  • Run-out +9 (Thrower) / +5 (Catcher)

Economy Points- Minimum 2 overs bowled

  • Below 4 runs per over +6
  • Between 4 - 4.99 runs per over +4
  • Between 5 - 6 runs per over +2
  • Between 9 - 10 runs per over -2
  • Between 10.1 - 11 runs per over -4
  • Above 11 runs per over -6

Strike Points(Except bowlers)- Minimum 10 balls played

  • Between 60 - 77 runs per 100 balls -3
  • Between 50 - 59.99 runs per 100 balls -6
  • Below 50 runs per 100 balls -10
  • Between 110 - 149.99 runs per 100 balls +3
  • Between 150 - 199.99 runs per 100 balls +6
  • Above 200 runs per 100 balls +10

Base Points

  • Captain 2x
  • Vice-Captain 1.5x
  • Being a part of the playing XI +4

Batting Points

  • Every run +1
  • Every boundry bonus +1
  • Every six bonus +2
  • Half-century(50 runs) bonus +6
  • Century(100 runs) bonus +12
  • 150 runs scored by a batsman in a single innings +18
  • 200 runs scored by a batsman in a single innings +26
  • Dismissal for a duck(Except bowler) -4

Bowling Points

  • Every wicket taken(excluding run out) +26
  • 4 Wickets bonus +4
  • 5 Wickets bonus +8
  • More than 5 wickets 2x wkts
  • Hat-trick +10
  • Maiden Over +4

Fielding Points

  • Catch +8
  • Stumping +10
  • Run-out (Direct) +12
  • Run-out +9 (Thrower) / +5 (Catcher)

Economy Points- Minimum 5 overs bowled

  • Below 4 runs per over +6
  • Between 4 - 4.99 runs per over +4
  • Between 5 - 6 runs per over +2
  • Between 9 - 10 runs per over -2
  • Between 10.1 - 11 runs per over -4
  • Above 11 runs per over -6

Strike Points(Except bowlers)- Minimum 20 balls played

  • Between 50 - 65 runs per 100 balls -3
  • Between 40 - 49.99 runs per 100 balls -6
  • Below 40 runs per 100 balls -10
  • Between 100 - 129.99 runs per 100 balls +3
  • Between 130 - 149.99 runs per 100 balls +6
  • Above 150 runs per 100 balls +10

Base Points

  • Captain 2x
  • Vice-Captain 1.5x
  • Being a part of the playing XI +4

Batting Points

  • Every run +1
  • Every boundry bonus +1
  • Every six bonus +2
  • Half-century(50 runs) bonus +4
  • Century(100 runs) bonus +8
  • 150 runs scored by a batsman in a single innings +12
  • 200 runs scored by a batsman in a single innings +20
  • Dismissal for a duck(Except bowler) -6

Bowling Points

  • Every wicket taken(excluding run out) +16
  • 4 Wickets bonus +3
  • 5 Wickets bonus +6
  • More than 5 wickets 1.5x wkts
  • Hat-trick +10

Fielding Points

  • Catch +8
  • Stumping +10
  • Run-out (Direct) +12
  • Run-out +9 (Thrower) / +5 (Catcher)

THINGS TO BE REMEMBER-

  • The cricketer you opt as your Fantasy Cricket Team’s Captain will receive double (2x) the points.
  • The Vice-Captain will receive 1.5 times the points on his performance
  • Substitutes on the field will not be given points for any additional contribution that they make. However, Concussion Substitutes (as elaborated in the Cricket Australia Playing Conditions for Domestic Matches) will be awarded points for the offerings they make in a match governed by the Cricket Australia Playing Conditions for Domestic Matches.
  • In case of any relocation of a real-life player in the superseding period between scheduled updates, such transfers shall not be reflected in the list of players until the next scheduled update. Please keep in mind that while the transferred player will be available for selection in the transferred team's list of players in a Contest during the dominant period, no points will be attributed to that transferred player during the course of such contest.
  • Playing in 11 (+4)points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable(including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.
  • None of the events occurring during a Super Over, if any, will be considered for Points to be assigned/applied to a player.
  • Any player scoring a century will only get points for the century and no points will be awarded for half-century. Any score over and above century will be eligible for bonus points only for the century.
  • Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.
winner

The captain of a team will get
2x points for its performance
on ground in real match.

winner

The vice-captain of a team will get
1.5x points for its performance
on ground in real match.

Base Points

  • Captain 2x
  • Vice-Captain 1.5x
  • Played 55 minutes or more +2
  • Played less than 55 minutes +1

Attack Points

  • For every goal scored (Forward) +8
  • For every goal scored (Midfielder) +9
  • For every goal scored (GK/Defender) +10
  • For every assist +5
  • For every 10 passes completed +0.5
  • For every 2 shots on target +1

Defense Points

  • Clean sheet (Midfielder) +1
  • Clean sheet (GK/Defender) +5
  • For every 3 shots saved (GK) +2
  • For every penalty saved (GK) +9
  • For every 3 successful tackles made +1

Card & Other Penalties Points

  • Yellow card -1
  • Red card -3
  • For every own goal -2
  • For every 2 goals conceded (GK/Defender) -1
  • For every penalty missed -2

THINGS TO BE REMEMBER-

  • The player you opt to be your team’s Captain will receive double(2x) points
  • The Vice-Captain will get 1.5 times points for his performance
  • A clean sheet is awarded for not conceding a goal whilst on the field and playing at least 55 minutes.
  • 54 minutes and 1 second onwards (54’1”) will be considered as 55 minutes for the purpose of point calculation.
  • If a player has been substituted before a goal is conceded, the player will still get the clean sheet bonus (provided he has played at least 55 minutes).
  • Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored.
  • An assist is awarded when:
  • (a)The pass was intentional (that it actually creates the goal).
  • (b)The pass was unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the goal).
  • An assist is NOT awarded when:
  • a) An opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball.
  • b) Two or more opposing players touch the ball after the final pass before a goal is scored.
  • c) The goalscorer loses possession to a player from the opposition team and then regains control of the ball
  • Points for assists will be awarded to the player:
  • a) For winning a Penalty
  • b) For winning a Free kick
  • c) For having his shot saved or blocked by a defender, goalkeeper or goalpost if his teammate scores on the rebound
  • d) For a cross or pass that results in an own goal All of the above must result in a successful goal for points to be awarded to the player providing the assist.
  • Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time
  • If a player receives a red card, he will continue to be penalised for goals conceded by his team. i.e for the goals conceded after he leaves the field.
  • Point deductions for a red card include any points deducted for yellow cardsPoints awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.
  • Any event during extra time will be considered for awarding points.
  • Any event during penalty shootouts will not be considered for awarding points.
  • A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off-field activity.
  • In case of any transfer of a real-life player in the intervening period between scheduled updates, such transfer shall not be reflected in the roster of players until the next scheduled update. Please note that while the transferred player will be available for selection in the transferor team's roster of players in a Contest during the intervening period, no points will be attributed to such transferred player in the course of such contest.